

There is one other gameplay-related quirk that harks back to Eidos Montreal’s role-playing design in Deus Ex - upgrades. The other Guardians unlock their abilities through what Dugas calls “narrative circumstances” - but the point is that choice is handed over to the player as to what abilities to unlock and when, thus slightly adjusting your team composition and fighting style. As you play, XP points and then ability points are earned - and these are used to unlock the abilities of Star-Lord, the de facto head of the team and the playable protagonist. “All the Guardians, including Peter, have different abilities to unlock,” says Dugas. With that said, there’s still customization to wrangle as you head up the Guardians team. You can see this streamlining in things like the number of abilities characters have available to them, for instance, but also in aspects such as the game’s choice-driven narrative, which offers players agency to shape the story but still absolutely is heading in one defined direction. The key was to deliver an exciting action-adventure game first and foremost - which meant ensuring any RPG-style trimmings on the game weren’t so deep as to distract or clutter that experience. “While there are some RPG elements, it is still an action-adventure first and foremost,” explains Dugas, immediately tempering our expectations a little. In a lot of the conversation online, its apparent mix of action combat and team dynamic dialogue wrangling prompted comparisons to Mass Effect from the press and fans.īut how much role-playing goodness is in the game really? We had a chance to catch up with Jean-François Dugas, Guardians of the Galaxy’s Senior Creative Director, and quizzed him on the RPG aspects of the game. When the Guardians gameplay deep-dive featured glimpses of things like dialogue choices and XP counters, the game fully caught our interest. The first, Avengers, was replete with RPG-style mechanics akin to those in Destiny, even though the publisher seemed especially keen to not describe it as a role-playing game.
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Second, it’s Square Enix’s second crack at a licensed Marvel title.

For one, it’s developed by the same studio that delivered the rebooted Deus Ex games - both strong first-person stealth action titles with a strong streak of role-playing elements. Guardians piqued our interest for a few reasons. Such was the case with this year’s E3 Square Enix Presents stream - which featured the reveal of Marvel’s Guardians of the Galaxy, the newest game from Eidos Montreal. That means when we watch gaming events we’re not just looking at the games we know are of the role-playing genre - we’re desperately scouring every single game there, looking for signs that it might have some RPG-ish mechanics to sink our teeth into.
